Digital Competency in Primary Schools
Digital competence
in Primary Schools
During my work experience in Primary school, I witnessed
various use of digital technology, it was clear that the setting involved
technology into the classroom as they want pupils to use technology outside
the curriculum and take the skills they learn in school with them outside of
school and enhance them. During Maths lessons in Year 3, the teacher involved
laptops into the lesson for children to have access to apps which helped
enhance numeracy skills, the task involved problem solving and quick maths
questions to test children’s thinking skills. The involvement of digital
technology during this lesson made the lesson interactive and enjoyable, most
pupils find maths boring and difficult hence why it is important that teacher
make this subject fun so that children can be more engaged. Donaldson
successful futures framework (2015) considers digital competence as a cross-curricular
subject, with it being surrounded and linked with other subjects in the curriculum
including, maths, English, and science. Technology and science are connected as science
is knowledge on collecting data and experimentation and using scientific
methods, and with technology we apply science to solve problems and use scientific
knowledge (Donaldson, 2015, p.50).
Donaldson
(2015) expands in the four main purposes of how children’s skills in digital
competence can relate to these purposes and contribute to technology and
science:
·
- Ambitious capable learners are individuals who
are ready to gain knowledge and understanding of the key aspects in science and
developing skills in research and thinking skills.
· - Enterprising creative contributors are individuals
who are ready to work with others to prepare a long-term role.
· - Ethical informed citizen individuals who are
ready to be a citizen of Wales and evaluating the impact of scientific and technological
developments
· - Healthy confident individuals are learning to
make use of data and using digital technologies safely
Teachers and practitioners can promote technology within
setting by developing an awareness of the different digital technologies and
thinking carefully when and how this skill can be used in order to support
pupils learning. When researching on digital technology in the primary setting, I found
the study on the SAMR (Substitution, Augmentation, Modification, Redefinition) the model developed by Dr. Ruben Puentedura.
Specialist in the educational technology system follow the
SAMR model stages as they participate in their teaching and learning with digital
technology. The model proves how substitution and augmentation enhance learning
and modification and redefinition is a transformation for learning.
The SAMR model also proposes how digital technology is beneficial as it improves learning
‘Instead of producing a handwritten report, learner types the report using a
word processor’, this suggests that it is easier and more convenient. Furthermore,
stating how the framework can be improved and transformed by the ability to
carry out writing through visual experiences.
In Areas of Learning and Experiences seminar we used digital
competency to create two videos, we did this by using iPad. The two videos
could be used within a primary school setting to help children and young people
engage in several ways. The first video was created on an app called ‘Morfo’
this app allows you to create and choose your character ranging from cartoon to
real people, for example, celebrities or Disney characters. The way these app
works is you can choose your face/character then record yourself imitating that
character or anything of your choice. The video below shows that the chosen character
we choose as a group was Elf and I recorded myself saying a line related to the
movie in a funny way. The Morfo app promotes children to work in a team to
develop communication skills as well as enhancing digital technology skills, as
this app involves problem-solving. The app can be used by teachers and practitioners
to demonstrate how the app should be used.
The second video was created through the app called ‘Chatter
Pix’, this app is great as it allows you to make use of the camera on the
device you are using and to take pictures of your surrounding or pictures off
the internet. The app allows you to turn the picture into a talking character/object.
As you can see in the video, we used the picture of a computer mouse and decorated
the mouse into making it look like a face, then adding a recording of a voice to
make It look like something you see in the cartoon movies. Both apps encourage children
to use their thinking skills and help develop their confidence. Some individuals
can lack confidence and can find it difficult to communicate therefore working
in groups allows children to interact in a fun way.
Concluding this blog, I believe that technology has a huge
impact on children in today’s generation and allows children to develop many skills.
Teachers and practitioners should ensure to follow the curriculum in order to provide the best
possible outcomes. The Digital Competence Framework in Wales should be followed
correctly and regularly as well as the Donaldson’s new curriculum to ensure
children are enhancing skills within the key subjects. It is agreeable that
technology is vital within the primary setting and should be equally important with
Maths and Literacy.
Reference
Welsh Government (2018) Digital Competence Framework
Guidance. Online at:
file:///C:/Users/Team%20Knowhow/Documents/University/Areas%20of%20Learning%20and%20Experience/digital%20competence%20article%20.pdf
(Accessed: 10/04/2019).
Donaldson, G. (2015) Successful Futures, Independent Review
of Curriculum and Assessment Arrangements in Wales. OGL.

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